![]() ![]() There are a few games like this one such as the Heroes of Might & Magic series, but frankly, I like the style of Age of Wonders more. There's no time limit for moves, so you can really sit and think about what would be your next best move, both in and out of battle. Battles can be very fun and interesting due to all of the units different abilities and strengths and both sieging and defending cities can be a lot of fun. The mix between the strategy of the overland maps and the battles themselves is still a great one as well. Cities must be built, ruins and other buildings scattered about the map must be explored, units must be built, and battles must be won. Most of your moves are made on the three maps above, below, and in shadow. The game itself at the core is still the same as it has been throughout the series. And this really is a good thing since the maps tend to be large and the Shadow is often the last place you travel. The good thing about this realm is that your units will move double time while they're there. The difficulty here is that this spell, while it stays on constantly, will have a mana upkeep cost to it, so sending many units into the Shadow World can be pretty costly to your magic resources. Some units will be natural Shadow Walkers that aren't affected by this, but most of them will need to have the Shadow Walker spell cast on them making them invulnerable to the sickness. The first thing you should realize is that the Shadow is poison to most of your units reducing their attack, damage, defense, and resistance ratings by 33 percent, making even strong units suddenly weenie. The difference comes in how your units react to this space. So in basic, the Shadow World works much like the other two worlds. You can switch between maps easily by clicking on the tag above the mini-map depending on which level you want to view. In Age of Wonders II, the world was divided into the surface and underground maps, so it shouldn't be too hard to figure out. This serves as a third level on which the game can be played. The biggest of these things is probably the addition of the Shadow World. While most of the game mechanics are still the same, there are some different things that need to be learned anyway. Thankfully, those that have already played Age of Wonders II can skip the tutorials without having to worry about missing anything really important. Those new to the game and the genre should finally be able to get started fairly quickly, even if some reference to the manual will still be needed. Not only does it introduce the game and story, but it also helps to ground players in very basic strategies. The new three stage tutorial, much needed for this fairly complicated game, goes over all of the game's basic in good style. Shadow Magic adds a bunch of new content to an already good game, the first of which most new players will experience right away. In this message he explains that the Shadow Demons aren't caused by wizards and that those with power must step up and unite to fight the creatures before they overrun the world. Only barely does he manage to send a messenger out to tell an Elf wizard Julia that he is trapped. Meanwhile, Merlin has been captured and put away in the Shadow World. Too bad for them, that really had nothing to do with it. sorry, wizard hunt to stop all of the demon shenanigans. The small folk had lost their faith and kingdoms were on a massive witch. The world suddenly wanted nothing to do with the wizards that had been battling each other for so long. Either the wizards actually opened up the gates themselves or the Shadow Demons were attracted to magic. Of course, all of this was blamed on wizards and their magic. And then the rifts started appearing and Shadow Demons started pouring through the openings. After Merlin (the protagonist from II) won the great war and smote down some bad wizards that were giving all of the other fair and good wizards a bad name, things were at peace for a bit. Age of Wonders: Shadow Magic takes place a bit after Age of Wonders II finished up.
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